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Writer's pictureNeru

Nintendo Switch v1.2.2 Patch Notes



General


Added a new Nightmare difficulty level

  • Nightmare difficulty now replaces Hardcore difficulty.

  • Nightmare is substantially harder, and is meant for players who found Hard too easy.

  • Existing save files can switch to Nightmare difficulty in the Options menu.


Added a Standard or Hardcore game mode selection

  • Standard: Units will respawn after being defeated in combat.

  • Hardcore: Units cannot be used again after being defeated in combat (aka. perma-death).

  • Previous saves made on the old Hardcore difficulty will now use the new Hardcore game mode.

  • Saves made on the new Hardcore mode will have a purple heart on their save file.

  • Standard or Hardcore modes can only be selected when making a New Game, and cannot be changed later.


Misc

  • Winning certain battles that loot all unopened chests will now centre the camera on those chests before opening them.

  • Inflicting Poison on an already poisoned enemy now retains the highest poison damage value.

  • Added a new "Saving Your Game" tutorial after the first fight in the Dew Meadows.

  • Improved the "Trap Gauntlet" tutorial description to inform players that traps deal increased damage on higher difficulties.


Balance


Enemies

  • Reduced enemy difficulty in the third fight of the Dew Meadows.

  • Increased the chest time in the fight to the right of the town in the Dew Meadows.

  • Increased the chest time in the secret fight in the Coral Oasis.

  • Increased the chest time in the fight above the maze in the Kingdom of Grandia.

  • Moved a Bomb Pillow in the first Colosseum fight.


Equipment

Added three new items to the Tier 5 shop:

  • Bottled Fairy

  • Spiked Sallet

  • Mirror Shield


Check them out in-game to see what they do!


  • Heart Bracelet

    • Now applies Stim to enemies that already have Charm.

    • Reduced MP gained from 2 to 1.


  • Spotter's Scope

    • Increased INT and DEX scaling to 100.

    • Now sets Snipe to always have 5 range.


  • Retaliator

    • Now always activates when dodging an attack.

    • Reduced DEX scaling from 150 to 140.


  • Glass Platemail

    • Reduced HP gained from 50% to 40%.


  • Miniature Coffin

    • No longer inflicts all debuffs to adjacent enemies when detonating a Pillow.

    • Instead, it now provides 40% more damage per debuff type on the Pillow.


Cards

  • Detonate Pillow

    • No longer increases in damage per debuff type on the Pillow by default.

    • This effect has been moved to Miniature Coffin.


  • Cascading Frost

    • Increased INT scaling from 120 to 140.

    • Reduced Area of Effect from 3 to 2 tiles.


  • Fire Trap

    • Increased duration from 3 to 5 turns.


  • Ice Trap

    • Increased duration from 3 to 5 turns.


Bug Fixes


  • Fixed a bug where enemy damage forecasting was incorrect on Easy and Medium difficulties.

  • Fixed a bug where Retaliator did not attack friendly units when used with Friendly Fire.

  • Fixed a translation error with Shadow's Blindfold in Simplified Chinese (thanks vtxtune!)

  • Fixed a misplaced Dark Flame trap in the Ashguard lava room trap gauntlet.

  • Fixed an audio bug when moving back towards the door in the second Willow-only fight (thanks beebee!)

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